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Beyond RenderScript - parallelism with NEON

My last post about the parallel implementation of Distributed Time Warping (DTW) algorithm was a …

RenderScript in Android - the parallel version

In the previous post I promised to revisit the parallel case. The big promise of RenderScript is t…

RenderScript in Android - anatomy of the benchmark program

In the previous post I have presented our RenderScript benchmark and demonstrated that Rende…

RenderScript in Android - Java optimization in the benchmark program

I got into discussion with Michael Leahy  with regards to the benchmark program posted  at the end …

RenderScript in Android - the benchmark program

The previous post of this series tried to present argument, why it is a good idea to consider …

RenderScript in Android - why should you care?

Before 3.0, Android application development meant either using the SDK - which is a Java toolch…

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