Studies of the Remediation of Films, Comics and Video Games

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                   The Video Game Film from Matthias Stork on Vimeo.
This mash-up is a playful offshoot of [Matthias Stork's] research project on the aesthetic intermediality of films and video games [e.g. see above]. Edgar Wright’s seminal film SCOTT PILGRIM VS. THE WORLD (2010, Universal Pictures) effectively illustrates the audiovisual parallels and differences between the two media. It organically integrates the distinctive stylistic flourishes of video game play into the dominant cinematic texture, to the point that the film, particularly in its action sequences, evolves into a subjectively rendered (and relatable) gameplay experience. It thus represents a genuine video game film. This video essay seeks to foreground this affective dimension by heightening the aesthetic strategies of the film. And it is further intended as an homage to the director’s exceptional work.

"The Video Game Film" was made according to principles of Fair Use (or Fair Dealing), primarily with scholarly, critical, and educational aims. It was published under a Creative Commons Attribution-Noncommercial 3.0 Unported License.

             From the Panel to the Frame: Style and Scott Pilgrim from Drew Morton on Vimeo. Originally published at PressPlay with a great introduction by Matt Zoller Seitz

Film Studies For Free today presents an entry which has long been in preparation. It was originally conceived of especially as a showcase for the above, hugely innovative and informative video essay studies by Matthias Stork and Drew Morton. But it has grown into a veritable font of wonderful links to online and open access studies of the connections between films, comics and video games.

FSFF hopes you enjoy the below list, and if you'd like to add any, as yet missing open access studies to it, please just let this blog know about those in the comments. Thank you! [Please note: FSFF can't publish one submitted suggestion for a non-open access book in the field, one which has no free excerpts. Sorry about that. But, hopefully, that commercial publisher has an advertising budget to compensate for this little blog's interest in other forms of publishing. Thanks anyway.]

Game on!


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